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What is a cue?
The smallest unit of a show — one moment, one timer, one set of instructions.
What is a cue?
A cue is a single moment in your show. One song. One speaker slot. One video. One Q&A segment. Each cue occupies exactly one position in the show's running order, and the director moves from cue to cue as the event progresses.
The anatomy of a cue
Every cue has at minimum a title and a type. Beyond that, it can carry as much or as little detail as your production needs.
Type — what kind of moment this is: Live Song, Speaker, Audio, Video, Presentation, Q&A, or a custom type you've defined. The type determines which additional fields appear and affects how the crew views the cue on their output screens.
Timer — a countdown from a duration, a countdown to a wall-clock time, or a count-up with no end. Optional, but essential for keeping segments on schedule.
End action — what happens when the timer reaches zero: stop and wait, auto-advance to the next cue, or continue into overtime. Only applies to countdown and target-time modes.
Team notes — per-team instructions visible on each team's output screen the moment this cue goes live. Audio gets the Audio note; Lights gets the Lights note. Notes are private to each team.
Live Song fields — BPM, key, and time signature. Only available when the type is Live Song, and only shown to the teams and roles that need them.
Solos — vocal and instrument slot assignments from your stage roster. Only for Live Song cues, and only when the stage roster feature is active.
None of these are required except title and type. A cue can be as minimal as a title and a color, or as fully annotated as your production demands.
How cues advance
Cues move forward in order. The director advances them manually using the Next cue button in the top bar, or clicks directly on a cue row to jump to it. If a cue has its end action set to Auto-advance, it moves to the next cue automatically when the timer expires — no director input needed.
Where cues live in the hierarchy
Event
└─ Show
└─ Cue
Cues sit inside shows, which sit inside events. A cue belongs to exactly one event. When an event is deleted, its cues go with it. When a show is deleted, its cues go with it too.
Cues that don't belong to a show — standalone cues — sit at the event level, between or around shows. They advance in sequence just like show cues.